How to Play

Camera Controls

  • Move the camera using WASD
  • Zoom in / out to better read the battlefield

Building Rules

  • Towers can only be placed, upgraded, or removed between waves
  • Once a wave starts, your setup is locked — planning ahead is essential

Core Principle

  • Use the downtime between waves to analyze enemy routes, adjust your defenses, and prepare for what’s coming next
  • During combat, your role is to observe, learn, and adapt for the following wave

Every decision is made before the enemies arrive — and every mistake carries forward.

Low Defense is a strategic tower defense game built around clarity, meaningful decisions, and constant pressure.

Enemies advance through carefully designed routes, each bringing distinct behaviors and resistances that force you to think ahead. Success depends not on building more, but on building smarter: choosing the right towers, positioning them precisely, and combining damage types to counter every threat.

As waves progress, the challenge escalates and the margin for error shrinks. You must adapt on the fly, manage limited resources, and read the battlefield to survive. Every placement matters. Every decision has weight.

Low Defense rewards planning, adaptability, and mastery of its systems — offering a fast-paced but thoughtful tower defense experience where strategy always comes first.

Developer Note

Low Defense is an actively developed project, and player feedback is a core part of its evolution.
As the developer, I genuinely value any kind of critique — whether it’s about balance, pacing, mechanics, or overall experience.

If you play Low Defense, your feedback can directly help shape the game’s future.
I’m especially interested in knowing:

  • What feels satisfying and what doesn’t
  • Whether the mechanics encourage real strategic thinking
  • If the game is something you would actually keep playing

Your time, thoughts, and honesty matter. Low Defense is built not just to be played, but to be improved alongside its community.

Development Status

Low Defense is still in active development.
At the moment, the game does not include a final ending screen. This is intentional and temporary, as core systems, balance, and player experience are the current priority.

The ending and overall progression structure will be added once the gameplay reaches a stable and polished state.

Personal Note

Low Defense is a solo-developed project, created during a difficult personal moment.
If you enjoy the game and would like to support its development, any kind of economic help is deeply appreciated.

At the moment, I am experiencing financial difficulties due to many problems. Any support — whether through donations, purchases, or simply sharing feedback and the game itself — directly helps me continue both the project and her treatment.

Thank you for playing, for your time, and for your support.

Published 1 day ago
StatusPrototype
PlatformsHTML5, Windows
AuthorOtmechen
GenreStrategy
Made withUnity, Blender, Audacity, FL Studio
Tags3D, Indie, Low-poly, Short, Singleplayer, Tower Defense, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

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LowDefenseBuildPC-PreAlphaV0.1.1.7z 27 MB

Development log